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Lurid Land

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Game Description

Game Description: Lurid Land is an interactive PC CD-ROM game. The game runs in graphics mode 800x600 pixels in 256 colors. Game is level-based. The player (or players) have to finish certain task in one level in order to move to another level. Lurid Land is a logical game with some action features. The game is designed for either single player, two players on the same computer, or network game. In two-players game there's a choice for either TEAM MODE, where players SHOULD and MUST help each other in order to get further, or RIVALRY MODE where players are independent and they may want INJURE each other.

Game Requirements

Minimum Specifications:
486 DX 33
8 MB RAM
SVGA
No 3D Hardware Support
Recommended Specifications:
Pentium 66
16 MB RAM
SVGA 2MB
No 3D Hardware Support

download demo!
Click on the link below to download the FREE playable Lurid Land demo!
Click Here!


game details
PUBLISHER :
Illusion Softworks
DEVELOPER :
Illusion Softworks
GENRE :
Platform
AUDIENCE :
General
PLATFORMS :
Windows 95
MULTIPLAYER
SUPPORT :
IPX - 2 Players  
OTHER PLATFORMS :
None
DATE RELEASED :
February 1998


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Editor Review

The name Lurid Land conjures up images of sleazy nightclubs and ladies of the night hanging around street-corners after your lunch money. Thankfully everything is well above board and what we have here is a slickly polished adaption of a classic game that until now was only enjoyed by emulation nuts and LCD game enthusiasts. So what's the idea? Well, each level is a 2D platforms and ladders affair, where you run about finding keys and other objects that will help you get to the exit. This by itself would be pathetically easy so there's a legion of supernatural nasties hunting you down. Thankfully you carry with you a rather special device which will temporarily knock out a section of the platform you're on, and timed well this means that your paranormal stalker will be thrown off your scent temporarily. Get the idea? Good, because each subsequent level expands on this basic concept slowly until the later stages become real tests of your brain as well as your trigger finger. This might not win any awards for originality or technical achievement but it certainly does the business when it comes to solid gameplay that is worth coming back to time and time again.





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